Breland/Thrane Border War

Following Whispers of Smoke

The group is all set to track down the vampire.

A Lot of Talking and Some Player Tension

The party was able to return to O’Kleen’s Watering Hole unmolested after the run in with the vampire spawn, but as they approached the inn, there were two oversized guards standing out front in the vestments of the Sovereign Host. After initially being challenged the group was allowed in as guests of Marcus, who had apparently taken over the inn.

Upon entering the inn, the atmosphere was very different. Gone were the revelers, replaced with dour faced retainers and unknown swords-for-hire. Jim Jones was puzzled by one individual whose nature eluded him, but the man was anything but friendly.

The players sat down with Marcus to discuss what has happened since they parted ways, and Marcus was distracted to say the least. He informed then that he had been attacked by spawn as well, and the vampire herself confronted him. He was able to defeat her, but just barely, and now Marcus is incensed.

Marcus wanted the party to go after her. He would follow her himself, but had been summoned to the front lines of the Brelish forces, so that the construction supplies he was transporting could be used for the war effort. Marcus professed that his orders came from the Prime Minister himself, but the characters had a small, nagging doubt that he wasn’t telling them everything. Furthermore, Marcus was unwilling to comment on a connection between the vampire and the assassins, but he did let on that there was tension between his family and the Queen of Thrane’s family.

The party deliberated, and a deep distrust that had been simmering between the party and the Paladin of the Silver Flame they found themselves with almost exploded. The group decided to stay together, but the tension did not yet diffuse. The party accepting the quest given to them from Marcus (in the amount of 2000gp plus the treasure they claim in defeating the vampire).

Tidings of Dark Turns to Come

After spending an uneventful day in Passover, the party awoke to find Marcus with a stranger, Hurk, sitting next to him in the common room of O’Kleen’s Watering Hole. The party sits down with them, and Hurk is introduced to the party as a cleric of The Sovereign Host. After some awkward introductions around (many of the adventurers are either inclined to be inimical to the Host’s adherents or even downright hostile), Marcus is ready to begin the day’s work.

But Marcus has barely begun to discuss the recent escape of the two prisoners when a guard runs into the inn, panting in his haste to bring news to Marcus. Hostile forces had just attacked the storage lot where the convoy’s cargo had been left. The entire group rushes to the scene, and upon entering, the guards seem to have been poisoned. Marcus is attacked by five assassins, but they are quickly dispatched by Marcus and the adventurers. One of them escapes, but the others had been dealt with handily.

One of the attackers was carrying a symbol that would later be identified as belonging to the Queen of Thrane. The party does some research, attempting to find more information regarding her. Little information of note was discovered, and the adventurers head back to the inn.

As they leave, the party is once more ambushed, seemingly at random. 4 Vampire Spawn attack them outside the scribe’s shop. After an intense battle, on of the spawn lays broken in the street, the other 3 vanishing into the mist. The party then continues back to the inn, to confer with Marcus, no real questions answered, although possibly a few more coming to life.

Convoy Ambush

The convoy was ambushed by a contingent of deserters from the Brelish army. The flankers were quickly defeated, allowing the party to focus on the center of the line, eventually defeating the barbarian leading the ambushers. After interrogating the 2 prisoners taken, the convoy continued on, poised to turn the deserters over to the proper authorities. The party arrived at Passover after approximately 8 weeks of travel with Marcus.

Along the Beaten Path
Stepping into the adventure

In order to help gain passage to Cucumber’s kingdom, the party has agreed to help guard Marcus ir’Tenae’s Caravan through Marketplace, all the way to Wroat.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.